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Macromedia Flash MX 2004 Game Design Demystified
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by Jobe Makar and Ben Winiarczyk
Sales Rank: 384222
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Discount: 30 %
$9.50
At Amazon

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Paperback: 528 pages
Publisher: Macromedia Press; Pap/Cdr edition March 27, 2004
Language: English
ISBN-10: 0735713987
ISBN-13: 978-0735713987
Product Dimensions:
8.8 x 7 x 0.9 inches
Shipping Weight: 1.8 pounds
Book Description
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
About The Author
Jobe Makar is the lead programmer and co-owner of Electrotank, Inc., and winner of several international game awards. He is co-author of Flash MX ActionScripting: Advanced Training from the Source. The creator of over 100 Flash games, Jobe has been working with Flash since version 3.
Customer Reviews & Comments
First off, I loved Jobe's first book (Flash MX Game Design Demystified). It was full of concepts for motion, collision, physics, A* Path finding as well as applied Actionscript code. EXCELLENT! So I was very eager about the additional new concepts and applied game development in this Flash MX 2004 Game Design Demystified -- things like what performance tweaks for Flash Player <7 will now screw up for Flash Player 7. squeezing more game power out of Flash via Java or Director, actionscript performance profiling, more benchmarking normal AS2.0 script vs hand-rolled FLASM, more multi-player projects on other platforms besides Electrotank's multiplayer server, et al. I didn't find it here. This felt like it was a lateral move translating AS1.0 into AS2.0. IMHO, if you _don't_ have the original Flash Game Design Demystified book _or_ you feel you would have a hard time converting AS1.0 code/concepts into AS2.0 code, then I'd recommend that you pick this book up.
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Macromedia Flash MX 2004 Game Design Demystified
Discount: 30 %
Available from Amazon
Price: $9.50

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