|
 |
|
 |
 |
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration (OpenGL)
|
by Robert P. Kuehne and J. D. Sullivan
Sales Rank: 40869
|
Discount: 22 %
List Price: $49.99
$41.20
At Amazon

|
|
Paperback: 368 pages
Publisher: Addison-Wesley Professional; 1 edition December 27, 2007
Language: English
ISBN-10: 0321356527
ISBN-13: 978-0321356529
Product Dimensions:
9.1 x 7 x 0.9 inches
Shipping Weight: 1.5 pounds
www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources.
OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.
About The Author
Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics' OpenGL Shading Language, Kuehne has been involved with OpenGL since it was created, in roles ranging from programmer to shader compiler developer to SIGGRAPH presenter. He has also been a Macintosh developer since the early 1990s.
J. D. Sullivan is an OpenGL driver engineer who has been writing graphics software professionally for more than fifteen years. While at Silicon Graphics, Inc., he was one of the original designers and implementers of the Volumizer API and later worked as part of the OpenGL software team focused on the Cobalt and Krypton graphics chipsets. Since SGI, Sullivan has worked on the Mac as his primary development platform, and he serves on the OpenGL Architecture Review Board.
|
OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration (OpenGL)
List Price: $49.99
Discount: 22 %
Available from Amazon
Price: $41.20

| |
|
|
|
|