|
 |
|
 |
 |
Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics...
|
by Jay Link
Sales Rank: 123493
|
$4.99
At Amazon

|
|
Paperback: 536 pages
Publisher: Coriolis Group Books; Pap/Cdr edition May 15, 2000
Language: English
ISBN-10: 1576105245
ISBN-13: 978-1576105245
Product Dimensions:
9.2 x 7.4 x 1.6 inches
Shipping Weight: 2.1 pounds
Product Review
Jay Link knows a lot about graphics programming in C, as well as about the Linux OS. He fuses his skills elegantly in Linux Graphics Programming with SVGAlib, a definitive document on using the low-level C graphics library known as SVGAlib. If you know C and have done a bit of programming in Linux, you're ready for what Link has to say in these pages. That is, you're ready if you have a lot of spare time, because Link's descriptions of his adventures in Linux graphics are sure to inspire you to spend a lot more time hacking away at your graphics code. It's that kind of book. Link clearly likes his subject and lets his personal explorations guide the organization of the manuscript. As you follow him through one "aha!" solution after another, you'll get inspired to work harder on your own imaginings. Typical sections show how to generate a Julia set, apply antialiasing to lines and shapes, perform color gradients, and simulate landscapes through fractal techniques.
Link knows that he's not the authority on all aspects of Linux graphics programming, so he's not shy about crediting others for their development of special-purpose algorithms that generally are accepted as good practice. In a typical section, he'll explain a problem first (such as getting graphics to appear at startup time, à la Mac OS or Windows 98), and then the best solution he's located or developed himself. In some cases (as in the aforementioned graphics-at-startup scenario), he admits that there appears to be no SVGAlib solution, so he offers a workaround. Plenty of code listings pepper the pages of this book; they appear on the companion CD-ROM, too. --David Wall
Topics covered: Linux graphics programming in C, with emphasis on the SVGAlib library of functions. All aspects of graphics programming get attention, including pixels, lines, shapes, colors, fonts, and image files. There's also protracted coverage of more specialized subjects, including raytracing, game graphics, interactions with mice and joysticks, and hardware issues. References to the Libvga and Libvgagl library functions conclude the book.
Book Description
DESCRIPTION: Linux Graphics Programming with SVGAlib is a complete reference for programmers, developers, and students who wish to integrate the functionality of this remarkable graphics library with their own Linux programs. Through demonstration and code examples given in the book, even those with limited C/C++ programming skills will learn to create full-screen graphical masterpieces such as games and stunning 3D displays. Readers will learn graphics theory and application using SVGA lib, how to port existing code to SVGA lib, animate images, plot pixels, lines and shapes, implement graphics routines, read and write to GIFs and JPGs, understand fonts, and explore fractals. The accompanying CD-ROM includes code from the book, software tools, and SVGAlib-based games such as Hexen, Doom, and Quake.
Customer Reviews & Comments
I recently read "Graphics Programming with SVGALib" by Jay Link and I have got to say this book is an extremely well written book on SVGAlib and general graphics programming. I would like to congradulate Jay on writting such a wonderful book and also suggest that anyone that is wanting to learn graphics programming or how to do graphics programmming with SVGAlib should pick up a copy. It will be a valuble resource/referrence to anyone who does graphics programming.
Comment | Permalink |
(Report this)
|
Linux Graphics Programming with SVGAlib: An Easy-to-Use Reference for Linux Graphics...
Available from Amazon
Price: $4.99

| |
|
|
|
|