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Linux Game Programming w CD (Prima Tech's Game Development)
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by Mark Collins, Martin Donlin, Steve Baker, and Ben Campbell
Sales Rank: 413208
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$0.36
At Amazon

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Paperback: 368 pages
Publisher: Muska & Lipman/Premier-Trade; 1 edition March 1, 2002
Language: English
ISBN-10: 0761532552
ISBN-13: 978-0761532552
Product Dimensions:
9 x 7.5 x 1 inches
Shipping Weight: 1.8 pounds
Product Description
With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux® Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!
About The Author
Mark Collins, who has gained popularity for his tongue-in-cheek approach to game development, is a contributing editor for the forthcoming GameDev.net magazine . He is actively working with gamedev.net to build a Linux game development<br> community that is located at www.linuxgamedev.net.
Customer Reviews & Comments I've bought every book in the series so far, this is by far the worst book I've ever owned. I'm tired of picking up game programming books that claim to teach game programming but they don't even create a working game. I bought this book for Linux game programming exposure and because it promised to having in-dept coverage of AI. Major areas of AI are basically defined and the only source code that is mentioned / supplied on the cd is for a template for creating a counter-strike bot. The author has a very good writing style because I was lured into reading most of the book; however, the book should actually do what it says and at least create a 2D / 3D shooter of some sort rather then just a hand full of demos. This book should have never been published on the basis that it tries to cover way too much which results in chapters that do nothing more then just cover a broad definition of the topic at hand.
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Linux Game Programming w CD (Prima Tech's Game Development)
Available from Amazon
Price: $0.36

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