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Black Art of Java Game Programming
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by Joel Fan, Eric Ries, and Calin Tenitchi
Sales Rank: 304905
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$5.36
At Amazon

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Paperback: 900 pages
Publisher: Waite Group Press; Pap/Com edition November 1996
Language: English
ISBN-10: 1571690433
ISBN-13: 978-1571690432
Product Dimensions:
9.1 x 7.3 x 2 inches
Shipping Weight: 3.4 pounds
Book Description
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.- Covers all the essentials of Java for graphics and game development
- Shows how to write interactive video games for the Web, playable by millions around the world
- Presents unique networking techniques for multi-user environments
- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools
Customer Reviews & Comments
Great book. I really enjoyed networking chapters - there are lots of examles useful in everyday work even if you are not a game developer. Although a little obsolete (escpecially in the time I am writing this), I would recommend this book to anyone interested in game programming and/or java networking. Part one is really an easygoing and fun introduction into Java and OOP concepts. I was really suprised how authors were paying attention to OOP concepts and clean object oriented design. Part two is the where real stuff begins - networking, advanced graphics, multiplayer gaming, etc... Part three is a veru useful and interesting to study collection of games (with sources and explanations of key features and used programming techniques). Appendix E even explains some basic math background useful if you want to understand a little bit how 3D engines work.
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Black Art of Java Game Programming
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Price: $5.36

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