|
 |
|
 |
 |
Visual Basic Game Programming For Teens
|
by Jonathan S. Harbour
Sales Rank: 512482
|
Discount: 27 %
List Price: $29.99
$19.79
At Amazon

|
|
Paperback: 392 pages
Publisher: Course Technology PTR; 1 edition December 21, 2004
Language: English
ISBN-10: 159200587X
ISBN-13: 978-1592005871
Product Dimensions:
8.9 x 7.3 x 1 inches
Shipping Weight: 1.8 pounds
Book Description
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures!
About The Author
Jonathan S. Harbour has been an avid gamer and programmer for 18 years, having started with early PCs like the Commodore PET and Tandy 1000. In 1997, he earned a Bachelor's degree in Computer Information Systems, and then spent eight years working as a professional programmer before accepting a position on the faculty at University of Advancing Technology where he teaches game programming and software engineering courses. Jonathan has authored many other books about game programming and video game systems, including the recent Gadget Geek's Guide to Your Xbox 360 and Beginning Java 5 Game Programming. He maintains a Web site at http://www.jharbour.com with news and online discussion forums. Jonathan lives in the Arizona desert with his wife, Jennifer, and children, Jeremiah, Kayleigh, Kaitlyn, and Kourtney.
Customer Reviews & Comments
From the publishers Web site: Features # Full of hands-on practice with quality source code # An excellent addition to the "For Teens" line as Visual Basic is a popular, easy programming language making it ideal for the teens audience # Has dual appeal to the up and coming young game enthusiast who wants to get into game programming, as well as the beginning computer programmer who wants to learn how to write games # Focuses on beginning topics, but does delve lightly into advanced subjects in such as manner that a complete beginner will be able to understand it. Table of Contents PART I: INTRODUCTION CHAPTER 1: GETTING STARTED WITH VISUAL BASIC CHAPTER 2: YOUR FIRST DIRECTX PROGRAM CHAPTER 3: DESIGNING THE GAME PART II: CREATING AN INTERACTIVE GAME WORLD CHAPTER 4: CORE TECHNIQUE: DRAWING BITMAPS CHAPTER 5: LEVEL EDITING WITH MAPPY CHAPTER 6: THE BASICS OF TILE-BASED SCROLLING CHAPTER 7: SCROLLING THE GAME WORLD CHAPTER 8: ADVANCED SCROLLING TECHNIQUES PART III: THE PLAYER'S CHARACTER (PC) CHAPTER 9: CORE TECHNIQUE: DRAWING SPRITES CHAPTER 10: CORE TECHNIQUE: ANIMATING SPRITES CHAPTER 11: CORE TECHNIQUE: USER INPUT CHAPTER 12: WALKING AROUND IN THE GAME WORLD CHAPTER 13: CORE TECHNIQUE: DRAWING TEXT CHAPTER 14: CORE TECHNIQUE: COLLISION DETECTION PART IV: NON-PLAYER CHARACTERS (NPCS) CHAPTER 15: CREATING THE CHARACTER CLASSES CHAPTER 16: ADDING NPCS TO THE GAME WORLD CHAPTER 17: TALKING WITH NPCS CHAPTER 18: ENGAGING IN COMBAT WITH NPCS PART V: FINISHING TOUCHES CHAPTER 19: ADDING SCENERY TO THE GAME WORLD CHAPTER 20: CORE TECHNIQUE: SOUND EFFECTS CHAPTER 21: CORE TECHNIQUE: BACKGROUND MUSIC APPENDIX A: USING THE CD-ROM
Comment | Permalink |
(Report this)
|
Visual Basic Game Programming For Teens
List Price: $29.99
Discount: 27 %
Available from Amazon
Price: $19.79

| |
|
|
|
|