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Introduction to Game Programming with C++ (Wordware Game Developer's Library)
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Click here to buy  Introduction to Game Programming with C++ (Wordware Game Developer's Library)  by Alan Thorn. Introduction to Game Programming with C++ (Wordware Game Developer's Library)
by Alan Thorn
Sales Rank: 772889
Discount: 27 %
$19.90
At Amazon
Get More Info On  Introduction to Game Programming with C++ (Wordware Game Developer's Library) ! Buy  Introduction to Game Programming with C++ (Wordware Game Developer's Library)  Now!

  • Paperback: 500 pages
  • Publisher: Wordware Publishing, Inc. June 25, 2007
  • Language: English
  • ISBN-10: 1598220322
  • ISBN-13: 978-1598220322
  • Product Dimensions: 8.9 x 6 x 0.9 inches
  • Shipping Weight: 1.1 pounds

    Book Description
    Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell.

    Customer Reviews & Comments
    "All books have an intended audience... most likely to benefit from this text are perhaps students taking courses in computer science or software engineering... someone focusing on the game industry to work freelance or to run his or her own business making games... I have attempted to keep the reader in mind and the chapter content based upon those assumptions." - Utter Crap Chapter Review: ----------------------------------------------------------------------------- Chapter 1 - 3 If you have taken a math class or watched Sesame Street when you were little, skip these chapters. Chapter 4 - 12 If you are taking a course in C++ then you don't need these chapters of the book. Chapter 13 If you have taken and passed a beginning course in C++ you can throw out this chapter unless you want to refresh you memory. Chapter 14 Good descriptions of certain software and resources and the best chapter so far. Chapter 15 - 17 If your not an expert developer then don't bother with these because getting ClanLib to run is one of the hardest things I have tried to do, due in part to the poor documentation on how to install the SDK. I found one link that showed me what to do but I still got an error and couldn't install it. Chapter 18 - 20 If you still want this book I can't help you. ------------------------------------------------------------------------------ He says clearly that the intended focus is game development on the windows platform. Really what he should have said is that the book intends to glance over everything from, what a number is to particle systems. For Christ's sake if I can understand the use of constructors and destructors without and example why the hell would I need to know what division is. Literally he explains what division is. "There are no real requirements as to what sort of knowledge is necessary to understand this book." - Utter Crap He really should have said, "You must what to know everything but desire to understand nothing." It is kind of Zen if you think about it. In my travels I have heard of this thing you call a "number" and something called a "pointer" but could you explain them to me in the same amount of detail? Plus... While glancing over sections I already knew enough about I found errors in the explanations of code. Not good for a beginner. DO NOT BUY THIS BOOK! Comment | Permalink | (Report this)

  • Introduction to Game Programming with C++ (Wordware Game Developer's Library)
    Discount: 27 %
    Available from Amazon
    Price: $19.90
    Get More Info On  Introduction to Game Programming with C++ (Wordware Game Developer's Library) ! Buy  Introduction to Game Programming with C++ (Wordware Game Developer's Library)  Now!
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