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Advanced 3D Game Programming All in One
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by Kenneth C Finney
Sales Rank: 164027
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Discount: 40 %
$19.98
At Amazon

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Paperback: 616 pages
Publisher: Course Technology PTR; 1 edition August 24, 2005
Language: English
ISBN-10: 1592007333
ISBN-13: 978-1592007332
Product Dimensions:
9 x 7.4 x 1.7 inches
Shipping Weight: 2.8 pounds
Book Description
Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.
About The Author
Kenneth Finney is the Principal Software Engineer at Wilkes Associates, Inc. in the Greater Toronto Area. He began programming in 1974 and remembers that old HP-1000 with its paper tape and punch cards with a perverse fondness. Finney was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award in 1997 for his work on InScan, a high-speed document scanning system. He also is an Associate Professor at Seneca College at York University in Toronto, helping technical writers learn how to survive in a software development environment. Finney is the creator of the popular Tubettiland 'Online Campaign' Mod and the 'QuicknDirty' game management tools for Novalogic's Delta Force 2 game series. He is currently working on the new and unique TubettiWorld Action/Adventure game (www.tubettiworld.com) using the Torque Game Engine.
Customer Reviews & Comments
I just got my copy in the mail. This book seems to pick up where the first one (3D Game Programming All in One) leaves off. There is no noteable overlap. It contains some great code and examples. It will get you started integrating AI into TGE, doors, database integration for online games (news systems, player accounts), and some more interesting topics. If you haven't read through the first book, though, you must do that first as you will probably be lost. Much like the first book, this book focuses around the Torque Game Engine (TGE). If you do not work with the TGE, this book isn't very helpful. If you do work with the TGE, this book is an invaluable resource, much like the first one. The appendix contains great function/class reference tables. The level of this book is definitely more advanced than the first book. Math is a bit more complicated here (vectors, matrices, AI, lighting, water, terrain, etc.). This is noted by the publisher as well (this book being Intermediate-Advanced, the first being Beginner-Intermediate). More accurate difficulties would be Intermediate for the 1st book, Intermediate + 2 for the 2nd book. It is more intense than the first book, but still pretty easy for a college CS major. The most difficult part of both of these books is the fact that they use TGE! As the engine is so massive, it can sometimes be difficult to follow the program flow (through scripts), and keeping track of all the functions/stubs/files. Conclusion: Buy this book if you have already read through the first one, and you are using TGE. If you have not read through the first book but are using TGE, you should read through the first book before buying this book (unless you are already pretty familiar with the engine), as the two books overlap very nicely. If you don't use TGE, there is no need for you to purchase this book... (...)
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Advanced 3D Game Programming All in One
Discount: 40 %
Available from Amazon
Price: $19.98

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