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NetWarriors in C: Programming 3D Multi-Player Games in C
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by Joseph D. Gradecki
Sales Rank: 1145943
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$0.41
At Amazon

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Paperback: 448 pages
Publisher: John Wiley & Sons April 3, 1995
Language: English
ISBN-10: 0471110647
ISBN-13: 978-0471110644
Product Dimensions:
9 x 7.5 x 1.1 inches
Shipping Weight: 1.7 pounds
The publisher, John Wiley & Sons
Offers everything C programmers need to create a complete game from scratch that works over modems, Ethernet networks and the Internet. The book contains all the theory and practical C programming techniques. The accompanying CD-ROM provides the software: a 3D ray-casting graphics engine, tools for developing and manipulating graphics, C code plus a ready-to-run game with 3D graphics, sound, music, modem, network and Internet capabilities.
Back Cover Copy
Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet
But who wants to do it from scratch? With this book/CD set, you'll get a 3D game engine and a set of communications utilities that will help you quickly develop your own games.
On the CD ROM you'll find: Real-time 3D ray-casting engine (written in C) that can be used to create sophisticated 3D games Visual map editor and other utilities for creating animated monsters, wild texture-mapped walls, and building elaborate mazes Music editor for adding pulse-pounding sound effects and music to your game Code for adding modem, ethernet, and Internet communications for multiplayer excitement Minotaur: a 3D multiplayer game with real-time graphics (source code and executables) Source code and executables for hundreds of games, game demos, game libraries, graphics converters, memory management utilities and more!
Customer Reviews & Comments
Well, I didn't read this book but I give it one star because of a sentence on the book's review: "But who wants to do it from scratch?" Well, I do. If I'm going to build a realy serious game I will make it all mine and use my own engine as that is the way I could change everything and use all of it's features. I am not going to use someone's else engine because maybe it won't be able to do everything i want it to do, and that will make some problems, because it's not mine and I wouldn't know how do I change it. When I'm learning to write a game, I want to learn how to build an engine because this is the only way I could succeed.
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NetWarriors in C: Programming 3D Multi-Player Games in C
Available from Amazon
Price: $0.41

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