|
 |
|
 |
 |
3D Game Programming All in One, Second Edition
|
by Kenneth C Finney
Sales Rank: 47404
|
List Price: $54.99
$34.64
At Amazon

|
|
Paperback: 1085 pages
Publisher: Course Technology PTR; 2 edition November 6, 2006
Language: English
ISBN-10: 1598632663
ISBN-13: 978-1598632668
Product Dimensions:
9.1 x 7.4 x 2.8 inches
Shipping Weight: 4.8 pounds
Product Description
Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
Publisher Description
This book and the companion CD contain all of the tools and information necessary to create a complete ready-to-play first person shooter game. Functions as a stand-alone book or 'the next step' for readers of Game Programming All in One (1931841233), which takes the reader through each step of the creation of a full 2D game. Provides thorough explanation of 3D game programming, an emerging market within gaming. The CD is a treasure chest of tools and resources for independent game developers, including a fully featured game engine; tools for modeling, sound and text editing, and image manipulation; sound, image, and music libraries.
--This text refers to the
Paperback
edition.
Customer Reviews & Comments
This review is from: 3D Game Programming All in One (Course Technology PTR Game Development Series) (Paperback)
This is an awesome, and essential, book if you plan on doing development with the Torque Game Engine (TGE). I had purchased my Indie Developer license (...) before discovering this book. The codebase for TGE is so huge (hundreds of files, thousands of classes, 100's of thousand lines of code). The online tutorials and Garage Game DOCs weren't really enough, I felt, to get started. So, I bought this book to get me started. I will admit, the title of this book is a bit misleading. It does cover most aspects of 3d Game Programming (coding, textures, 3d modeling, sound, level design), but it is mostly dependent (except the artsy topics) on the TGE. Someone not expecting to work with TGE will be disappointed as all the code in the book is written in TorqueScript, not C++. Another thing I will say about this book: The beginner-intermediate rating is a bit untrue. I would gear this book more towards the intermediate level. The 'introduction to programming' chapter is a good start, but really doesn't prepare an unexperienced programmer to the concepts of inheritance, scoping, program flow, among others, covered in the book. Final Conclusion: Buy this book if you are working with TGE. Even if you're an experience TGE user, the references (function/class listings, etc) are extremely valuable. If you are not a TGE user, you should give a good look at it, as it is a great tool for an indie developer (...). If you're working on making your own engine from scratch, this book probably won't help you too much (there are probably better books on texture creation, 3d model creation, and sound that you could pick up instead... along with an actual 'engine development' book in C++).
|
3D Game Programming All in One, Second Edition
List Price: $54.99
Available from Amazon
Price: $34.64

| |
|
|
|
|