|
 |
|
 |
 |
Introducing 3ds Max 2008
|
by Dariush Derakhshani and Randi Lorene Munn
Sales Rank: 116388
|
Discount: 34 %
List Price: $39.99
$26.39
At Amazon

|
|
Paperback: 604 pages
Publisher: Sybex; 1 Pap/Cdr edition January 22, 2008
Language: English
ISBN-10: 0470184949
ISBN-13: 978-0470184943
Product Dimensions:
9.1 x 7.3 x 1.1 inches
Shipping Weight: 2.8 pounds
Book Description
Whether you are new to 3ds Max or an animation veteran, Introducing 3ds Max 2008 is the perfect primer to get you up and running with the latest version of Autodesk's powerful 3D software. 3ds Max is the power behind dynamic video games like Splinter Cell, Halo, and Gears of War. Let your imagination run wild as you work your way through the complexities of 3D modeling, texturing, animating, and visual effects with this easy-to-follow guide. You'll jump right into the pipeline - from preproduction to production to postproduction - with clear-cut explanations, tutorials, and hands-on projects to build your skills. Learn to assign textures effects and UV texture mapping; create walk cycles and simple character animations; explore lighting, rendering, and raytracing concepts; discover rigid body dynamics; and more. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 2008.
Back Cover Copy
Put Your Imagination To Work
Video game and feature-film artists have used 3ds Max to create characters and effects in Halo 2, King Kong, Gears of War, and more. Now you can harness this popular animation software with this sophisticated yet easy-to-follow guide.
Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. -
Build the knowledge you need for game, film, and TV production -
Master modeling from simple and complex polygon mechanical models to organic character modeling -
Assign texture effects and texture maps using UV -
Create walk cycles and simple character animations with Character Studio -
Explore lighting, rendering, and raytracing concepts -
Discover simple rigid body dynamics and Max's particle systems
Valuable companion CD The CD includes all the image files, scenes, and support materials needed to create the tutorials in the book as well as a demo version of 3ds Max.
Customer Reviews & Comments
I've been playing with different 3d software titles for awhile now, but never very seriouslly, I never got the concept of what I was doing, I'm halfway through this book and must say I've learned more in the past few days than I did using a years worth of online tutorials. If you want to learn 3ds Max 2008 from the ground up this book is a great way to start. All the chapters are broken down into sections so that you are stuck reading from front to end you can skip around to find something you like, the authors even suggest that if you are better at hands on then skip a chapter or two.
Comment | Permalink |
(Report this)
|
Introducing 3ds Max 2008
List Price: $39.99
Discount: 34 %
Available from Amazon
Price: $26.39

| |
|
|
|
|