You can start game programming in a flash
Here's how to create five different cool games - no experience necessary!
Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.
Discover how to
* Build and control basic movie clips
* Make text appear and change
* Generate random numbers
* Add sound effects
* Create cars and space vehicles that move realistically
* Blow up stuff onscreen
Customer Reviews & Comments
This book is a really excellent *programming* introduction to Flash; apparently the only one of its kind on the market!
I consider myself a "programmer" type, and had been turned off by most of the other introductory Flash material that I'd encountered, which was mostly designed for graphic designers who wanted to avoid programming. Even the most basic introductory ActionScript books out there begin by assuming you already know how to make a pretty good Flash movie, which is really terrible, because you have to unlearn a lot of so-called "advanced" Flash-animation techniques to get good at Flash programming.
As a programmer, you should be able to read through this book in a day... Then spend another day or two working on the official exercises. You could then easily blow weeks on this book's ten "starters" (available for free on fordummies.com): unfinished games whose final implementation is left up to your imagination. These are a fantastic resource; finishing the exercises and starters will prepare you to read the other Flash introductory in a new light.