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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
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Click here to buy iPhone 3D Programming: Developing Graphical Applications with OpenGL ES by Philip Rideout. iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
(Paperback - May 21, 2010)
by Philip Rideout
Sales Rank: 87820
List Price: $39.99
$24.88
At Amazon
Get More Info On iPhone 3D Programming: Developing Graphical Applications with OpenGL ES! Buy iPhone 3D Programming: Developing Graphical Applications with OpenGL ES Now!

  • Paperback: 448 pages
  • Publisher: O'Reilly Media; 1 edition May 21, 2010
  • Language: English
  • ISBN-10: 9780596804824
  • ISBN-13: 978-0596804824
  • ASIN: 0596804822
  • Product Dimensions: 9.3 x 7 x 0.9 inches
  • Shipping Weight: 1.6 pounds


    Product Description


    What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

    You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
    • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
    • Get set up for iPhone development with the Xcode environment
    • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
    • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
    • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more


    This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.


    Customer Reviews & Comments
    This book has the best description on how to get a project going on the iPhone that I have read so far. No nonsense straight and to the point to get you started and then gets you up to speed quickly with OpenGL ES. I wish I had this when I started making iPhone apps. I like how the author's design takes advantage of portability using a C++ engine. This allows for a project to be ported to other platforms fairly easily. The example projects support all current forms of the iPhone (OpenGL 1.1 and 2.0) and I also have the demo projects working quite easily on the iPad by following the directions stated but with an iPad project instead of an iPhone project. If you are looking to create a game or interactive application on the iPhone or the iPad, this is the book you want.

  • iPhone 3D Programming: Developing Graphical Applications with OpenGL ES
    List Price: $39.99
    Available from Amazon
    Price: $24.88
    Get More Info On iPhone 3D Programming: Developing Graphical Applications with OpenGL ES! Buy iPhone 3D Programming: Developing Graphical Applications with OpenGL ES Now!
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