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Beginning iPhone Games Development
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Click here to buy Beginning iPhone Games Development by P. J. Cabrera. Beginning iPhone Games Development
by P. J. Cabrera
Sales Rank: 51859
List Price: $39.99
$25.93
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Get More Info On Beginning iPhone Games Development! Buy Beginning iPhone Games Development Now!

  • Paperback: 728 pages
  • Publisher: Apress; 1 edition May 14, 2010
  • Language: English
  • ISBN-10: 9781430225997
  • ISBN-13: 978-1430225997
  • ASIN: 1430225998
  • Product Dimensions: 9.2 x 7.4 x 1.6 inches
  • Shipping Weight: 2.3 pounds


    Product Description


    iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

    Youve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling, the second edition of Apresss highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

    While games are all about fun, at the same time, theyre serious business. With this book, youre going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
    • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
    • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
    • Game networking with GameKit, Bonjour, and Internet sharing

    What youll learn
    • Efficient methods for drawing in 2D and 3D to the iPhone screen
    • Game-specific animation techniques with Core Animation
    • To use OpenGL ES for more complex and realistic gaming backgrounds and action
    • Numerous ways to add music to enhance the gaming experience
    • How to give your users access to their iPhone libraries from within games
    • The tools and techniques of 3D audio for creating even more realistic gaming experiences
    • How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi

    Who this book is for


    All game developers who desire to create iPhone and/or iPod touch games



    Check out Space Rocks!, one of the project examples from Beginning iPhone Games Development:


    Beginning iPhone Games Development is on Facebook!

    Table of Contents
    1. A Revolutionary Gaming Platform
    2. Games for Everyone, Anytime, Anywhere
    3. Developing iPhone Games
    4. Peeking Inside the iPhone Toolbox
    5. Moving Images on a Small ScreenUIKit Controls
    6. She Shoots, She Hits, She Scores! 
    7. Flipping Out and Sweeping Away with Core Animation
    8. OpenGL Basics: Wrapping Your Head
    9. Around the OpenGL AP
    10. Putting It Together: Making a Game in OpenGL
    11. The Next Steps: Atlases, Sprites, and ParticlesOh My
    12. Introduction to Core Audio
    13. Making Noise with OpenAL
    14. 3D AudioTurning Noise into Game Sound
    15. Streaming: Thumping, Pulse-Quickening
    16. Game Excitement
    17. Networking for iPhone Games: Introductio
    18.  Going Head to Head
    19. Party Time
    20. Connecting with the Outside World
    21. Putting It All Together: Now Comes the Fun Part


    Customer Reviews & Comments
    I am nearing the end of the 4th chapter of the book and I had to get on amazon to review this because I am so frustrated. This would have been a great book except the code examples are littered with typos and mistakes that will prevent your code from compiling if you are following along. I am new to Objective C programming and i was literally spent an hour trying to figure out why my code wouldn't compile just to realize the book made a mistake. I mean i'm only on chapter 4 and it is driving me crazy. a few examples: p129 it tells you to import "TextView.h" when it should say "TextSprite.h" p121 where it tells you to use mario.jpg instead of mario.png (included in their source files) but this file looks nothing like their example and i assume they really meant to use the included file called walk.png. p106 it reads CGFloat vectorScale;7 <--- there shouldn't be a 7 here p100 where it tells you to write [test updateBox] and you have never defined that anywhere before *sigh*

  • Beginning iPhone Games Development
    List Price: $39.99
    Available from Amazon
    Price: $25.93
    Get More Info On Beginning iPhone Games Development! Buy Beginning iPhone Games Development Now!
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