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Beginning C++ Through Game Programming, Third Edition
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Click here to buy Beginning C++ Through Game Programming, Third Edition by Michael Dawson. Beginning C++ Through Game Programming, Third Edition
(Paperback - Oct. 18, 2010)
by Michael Dawson
Sales Rank: 8315
List Price: $34.99
$19.08
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Get More Info On Beginning C++ Through Game Programming, Third Edition! Buy Beginning C++ Through Game Programming, Third Edition Now!

  • Paperback: 352 pages
  • Publisher: Course Technology PTR; 3 edition October 18, 2010
  • Language: English
  • ISBN-10: 1435457420
  • ISBN-13: 978-1435457423
  • Product Dimensions: 9 x 7.2 x 1.1 inches
  • Shipping Weight: 1.8 pounds


    Product Description
    BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.


    Customer Reviews & Comments
    If you're a beginner and want a place to start programming games then this is the book for you. But be sure of one thing, no book can teach you everything, but with help from books like this one written by Michael Dawson it will help you get your foot into the door and then some. I recommend this book to anyone that wants to get into game programming and knows the basics of C++. Here is a little more info about each chapter for those of you that need it. Table of Contents Introduction Chapter 1 - Types, Variables, and Standard I/O: Lost Fortune Chapter 2 - Truth, Branching, and The Game Loop: Guess My Number Chapter 3 - For Loops, Strings, and Arrays: Word Jumble Chapter 4 - The Standard Template Library: Hangman Chapter 5 - Functions: Mad-Lib Chapter 6 - References: Tic-Tac-Toe Chapter 7 - Pointers: Tic-Tac-Toe 2.0 Chapter 8 - Classes: Critter Caretaker Chapter 9 - Advanced Classes and Dynamic Memory: Game Lobby Chapter 10 - Inheritance and Polymorphism: Blackjack I hope this helps you out.

  • Beginning C++ Through Game Programming, Third Edition
    List Price: $34.99
    Available from Amazon
    Price: $19.08
    Get More Info On Beginning C++ Through Game Programming, Third Edition! Buy Beginning C++ Through Game Programming, Third Edition Now!
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